It's a puzzle game with a simple premise: You're building Rube Goldberg-esque machines that are intended to carry an electrical charge over to a "goal" area. The trick is that you can't directly extend wires; instead, you need to create often convoluted methods of transmission.
![Solar panels, steam detectors, etc., do not, in fact, work this way. Don't think about it too hard.](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgX9K9oUfFgUq6cMSEsb4hrshgmC2Iq-idEr4hInLrsrvm1zdiXFOobVNVbAqqLceT-C5rDRskY65Qg_1jEC4ieB4r93qqUHXZmJWpjbR7lVSkQh7SIaCeJR_9IF-o83mycMWEOSaHnBsut/s400/electricboxpuzzle.jpg)
So it's a fun puzzle game, but its difficulty may spike suddenly for you. I can mildly recommend it.
As an additional note, my kid brother played this game some and watched me play it, as well, and he had a rather loud complaint: Why aren't there regular flashlights as well as charging flashlights? (Lightbulbs serve an equivalent purpose to charging flashlights. Just what that means makes sense if you've played the game.) I told him that there was nothing a non-charging flashlight could do that a lightbulb couldn't, but he didn't buy that.
-Signing off.
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