Well, unless you count that "picture=1000 words" thing, because in that case, this says loads.
If that image doesn't make you want to play the game, it's unlikely anything will.-Signing off.
If that image doesn't make you want to play the game, it's unlikely anything will.
...I should think the solution is obvious.
The one thing they can't account for scientifically, according to this Dr. Mangan, is the "human equation." (Actually, for a more correct metaphor, that ought to be the "human factor" in your "rocket equation." Just sayin'.)
Dourly, Dr. Mangan wonders if there will be anything left to test when he gets back.
As a "geneticist," Dr. Mangan actually understands evolution to some degree, surprising for a comic book.
The astronaut magically evolved into a higher being while he was in space. Daaaang.
Of course, this is all well and good... but it creeps me out like nothing else.
He recruits Robert E. Lee.
"Tortious?" I don't think that's a word. Also, what in the world do they mean by that?
Of course, the game itself looks nothing, and I do mean nothing, like this, so if they just hired an artist to do a quick bit of art they'd be fine.
Of course, that's not how it works, and the game explains how it works if you play it, but it's still confusing.
If you're insane enough to start with the colorful guys, you'll probably notice that you only actually seem to have access to one of them. If you want access to one of the others, it's quite simple to swap them out: The C key changes your "weapon," i.e. tags your current guy out. The first time I played the team, I had a lot of trouble because I kept hitting C accidentally, my dude ran away and another one jumped in, and it just happened over and over and over again.
But as I've already stated, they're lame. (For instance, the yellow guy is so slow you can barely use him.) I'd rather go with "solo infiltration," whatever the heck that's supposed to mean. Apparently being solo involves having drills for hands, but whatever. (And in case you're curious, in this case the C key involves the hero swapping out his drills for... more differenter drills. Which aren't that different at all.)
Considering how pathetically weak they are, they're horribly irritating. They probably wouldn't be, except that the controls are clunky. While they're well-arranged on the keyboard, your character has all the reflexes of a drunken cactus, and so your guy will sit there swinging for a full second or so while you're trying to turn around, or he'll take a second to start a leap which you needed that second in order to leap over an attack. In the second level, there's a mook with a ranged attack who's even more irritating. (Also, it's a bloody hard game to review, because there's no pause button. I could generally only take one screenshot per playthrough.)
The other dude just shoots his drills at the boss. I guess when all you have is a drill...
His only basic attack (which, since this is a fighting game, you need to use frequently in order to build up his "combo meter") is a slow, rather weak punch with a very short reach, and he's so darned SLOW in every possible way. So is the boss most of the time, but he can also move very quickly when he's using his boss moves, so if you take this route, you're pretty much dead. (Unless, perhaps, you're a much better gamer than I am.)
While he's slow and awkward like the other one, he's not quite as slow and awkward, his special attacks don't completely stink, and his punch is stronger, faster, and has great range, since he actually launches his drills a short distance when you swing.
Sadly, that's probably the only cool part of this game, and it takes a lot of work to get there.
If you think my performance there was bad (look at their health bars), I hate to admit it but that was by far the best I ever did against that boss. Sometimes, I didn't even manage to land one hit.
I beg to differ, Cartoon Hero game over screen. I beg to differ.