Friday, August 29, 2014

Invid's Guide to the Star Wars Universe: Alien Species (#132)

The Massive Index (Posts #1-#100)
The Less Massive Index (Posts #101-#110)
The Second Less Massive Index (Posts #111-#120)
The Third Less Massive Index (Posts #121-#130)

(Skipped Dharus' species, Endorian felinoids, extinct Shola species, and Farn Klin's species.)

1311. Bron Burs's species. Bron Burs was derived from a discarded Return of the Jedi maquette (right after Brangus Glee? Weird) and I mainly bring him up because he was kinda neat-looking.

Like Brangus Glee, he was also a Force sensitive, although in his case rather than suspicious gambling habits he presumably put them to use in his occupation as a commando for the Rebellion.

Rating: 2/5. Mostly because he looks kinda neat.

1312. Cabrool Nuum's species. This species looks almost human enough that they could be taken to be human.

All three known members of the species were relate and members of some criminal something-or-other, and Jabba the Hutt personally killed all three of them. (Jabba was very active and pretty disgusting in said comic; he ate one of them.)

Rating: 1/5. They don't really have any particularly interesting features, though I admit I find aspects of their appearance aesthetically pleasing.

1313. Dania Francis's species. This seahorse/humanoid species is a member of the Iskalonian School, and...



...Um...



...Uh....



...Why?

Rating: 1/5. While I like the Iskalonian School as a concept, I can't say I like that character design very much. I mean, sheesh.

1314. Davnar II natives. They're reptilian and said to have a "flair" for execution.

Rating: 1/5. Incidental, although it's kind of an interesting tidbit.

1315. Dyslogia Twang's species. This species has huge, kinda squishy-looking heads and little bitty skinny hands.

Incidentally, the one known member was a news network contributor, and the article can't seem to agree with itself on his gender (the article on the character consistently uses male pronouns/terminology, but the article on the species calls him male but then primarily/exclusively uses female pronouns). Kinda screwy.

Rating: 2/5. They have kind of an interesting goitery look.

1316. Eban's species. This species is 1) marsupial, 2) chews bananas in public, and 3) wears traditional ceremonial headgear called the Helmet of Fourteen Confusions, which apparently is prone to causing wearers to break into speeches from "the 41st eon."

How delightfully bizarre.

Rating: 3/5. I particularly like the idea of the Helmet of Fourteen Confusions, because the name is so evocative and fantasy-esque.

1317. Eero Iridian's species. This species is tall, spindly, and has bright yellow eyes and flexible antennae.

Funnily enough, the article feels the need to mention that they have feet. While I appreciate the possibility that they don't, most things that wouldn't would not fall under the description "tall and spindly" (the exception being something rooted in one place, mostly).

Less goofily, it's noted that they may wrap their antennae around their fingers while nervous, which is a nice little bit of body language concept that more aliens could use (that is, something not purely anthropomorphic, and linked to the alien's anatomy).

Rating: 2/5. I like that detail on the antennae.

1318. Elfish humanoids. They're, well, elves, and may be related to the Sephi.

I have never and can never bring myself to care about the Sephi, but the primary known member of this species, Lourdes, is basically Princess Zelda, which is rather amusing. Well, Princess Zelda if she stabbed Ganondorf (who was a Yahk-Tosh instead of... whatever he is) to death with swords.

Er, that is to say, Lourdes stabbed a Yahk-Tosh to death with swords, and if we're comparing her to Zelda, that Yahk-Tosh was her Ganondorf.

Something.

Never mind.

(Her "Link" was some human Jedi who didn't contribute nearly as much as Lourdes or her anthropomorphic fly butler to that part of the conflict, even though he was still her love interest. Turned out that Lourdes was a prophesied hero and that guy was mostly incidental. Which is kind of funny.)

Rating: 3/5. I suspect that if I were to actually read the full story, this might well be different (due to various relatively probable terrible nonsense), but on the weight of Lourdes clearly being awesome based on the summaries I've read, her unnamed species gets a decent rating.

1319. Ellam's species. This four-armed and vaguely froglike species can't endure Earthlike gravity and thus at least one of its members cruises around in a hoverchair. Said individual is extremely portly and, if this image is any indication, apparently pretty windbaggy. Look at that sassy display behind him.



I mean, unless she's also some nonhuman species, it appears she's sassing so hard that she's dislocated her jaw a bit...

Rating: 3/5. I kind of like the design, and I'm amused by the sass.

1320. Feleen Bantillian's species. The known members of this species are, once more, all part of one family; in this case, all of them were killed by Boba Fett instead of Jabba. (And one of them put out a bounty on one of the others with the intention of setting a trap because of a revenge plot for the first one, who had been killed in a previous incident.)

One individual we've seen seemed to be huge but also covered entirely in armor and so we can only guess at what he looked like underneath; the other was a brain in a jar (and a crime lord).

The armor that this individual wore suggests some interesting anatomical details, but there's no actual hard and fast knowledge. The brain, on the other hand, was clearly visible.

Rating: 2/5. There's certain things here which earn a point even though things are sketchy overall.

-Signing off.

Wednesday, August 27, 2014

Game Reviews: Terra God

Terra God is a rather crummy (and nonsensically named) tower defense game that brings exactly one interesting feature to the table.



Most of the game is bog standard, although it does have a rather restrictive "can only build on 'controlled territory'" feature similar to that in Demons vs Fairyland, wherein you can't build towers if you don't have other towers nearby already. The way this particular game works, you actually automatically must start with a tower or you can't ever build any; makes one wonder how that first tower got put in place.

Anyway, the game doesn't feel especially well-balanced to me, with there being a drastic difficulty spike around the fourth or fifth stage, but it does have one feature that's interesting enough to make note of: There are "enemy towers" on the map that actually help the enemies.

This game's honestly kind of terrible and not really worth playing (it's actually actively annoying, what with the tower quotes that spam when you click on them), but the idea of there being "enemy safe zones" (I've seen healing towers and armor-boosting towers) on the map is kind of conceptually interesting, and I'm curious what a decent game that used the idea might be like. (It does have the potential problem of making one's own tower placement even more critical than it was already, but at least the game doesn't limit tower placement the same way the Incursion/Kingdom Rush family does... even if it has its own way that's not really very good either.)

In a pathing/mazing tower defense game, it'd be kind of interesting to see enemies who "dropped" towers when they died, for that matter. There's probably quite a bit of conceptual space to explore there.

-Signing off.

Monday, August 25, 2014

Labeling This Properly Would Ruin It

Okay, so this video is one of those things you kind of have to watch.

NOTE OF WARNING: Language, general adult themes, extensive rambling about incest. (Although it's not really that bad, other than the swearing.)



It's still worth watching for the twist at the end (because of course there's a twist at the end, you think I'd share it if there wasn't?).

-Signing off.

Friday, August 22, 2014

Invid's Guide to the Star Wars Universe: Alien Species (#131)

The Massive Index (Posts #1-#100)
The Less Massive Index (Posts #101-#110)
The Second Less Massive Index (Posts #111-#120)
The Third Less Massive Index (Posts #121-#130)

(I finally decided that the way I'm going to handle this is that if I can think of something to say other than "NOPE" or "meh" about a given species in the "Unidentified" species section, I'll list them, even if it's just "OH GOSH THAT'S HORRIFYING" or "that's sorta neat-looking."

On that subject, I've skipped a total of five species for this article.)

1301. Zoa'mon. The Zoa'mon are said to have been exterminated by Xim the Despot, who is said to have justified their extinction by saying they were slavers. (This is from the Hutt play Evocar, which is of ambiguously historical nature. It should be noted that the Hutts were enemies of Xim and defeated him, and should also be noted that the play's depiction of Xim is hilarious. I've mentioned in the past that Xim's essential response to being accused to wiping out nine species is "which ones did you leave out?" and his response to another accusation was "well, sure, those two, but that third one I don't know what you're talking about.")

Rating: 2/5. Honestly, that's high, but I'm feeling nostalgic because it's probably the last time I get to bring up Evocar's (extremely brief) depiction of Xim.

1302. Zolanders. The Clawdites are a genetic offshoot of the Zolanders. Traditionally, the Zolanders treated the Clawdites as second-class citizens at best, but at some point during the era of the New Republic, a civil war broke out on their mutual homeworld of Zolan which resulted in the Clawdites subjugating the Zolanders.

We have no pictures of the Zolanders, but presumably they're some kind of ugly lumpy people, because that seems to be the Clawdites' "true" form.

Rating: 2/5. It's just one big cycle of unhappiness, isn't it?

1303. Zongorlu. Zongorlu are big, lumpy plant beings who can apparently only travel over about three feet of ground a day. They are capable of blinking and can be set on fire (now there's a bizarre set of characteristics to be listed together).

There was some propaganda that played the Zongorlu up as terrifying and numerous warriors intended to keep a force of Mandalorians from invading the planet, but it was entirely nonsense. In actual fact, when the Mandalorians invaded, they started setting Zongorlu on fire out of mere boredom rather than hostility; the leader apparently ordered it stopped because he was worried that the fires would threaten the Mandalorian camps, because it was a dry week.

Wow.

Rating: 2/5. Kinda wish we knew what they looked like beyond the vague description.

1304. Zoolli. Zoolli mostly look like humans, can potentially have blue hair, and are known for having "longer, thinner" noses than most humans.

Both of those distinguishing descriptive features make me think of anime characters, as it happens (though the beakish noses are a lot less common than they were in older media, and the blue hair came later).

Rating: 1/5. Amused as I am by my own reaction, they're just another almost-human species.

1305. Zybahhod Yenyoni. Zybahhod Yenyoni are (presumably) the last of the alien design contest aliens I'll be talking about.

There's not really much to say about them beyond them being natives of Tatooine who apparently can't stand the sun's heat and are thus nocturnal. They're kind of generic-but-also-obviously-not-human humanoids.

Rating: 2/5. I kind of like their name.

1306. Zygerrians. Okay, yet another example of how frustrating I find the phrases used to compare humans to aliens: The Zygerrians are very feline in appearance (fur, big flappy ears, catlike sharpness and color patterns-they're actually basically slightly more catlike Thundercats), but are described as "near-humans."

Except in this case they're supposedly actually biologically related to humans.

Male Zygerrians are slightly less catlike, with funky chin-horn things.

Anyway, they're kind of boring "we are the strong and the weak deserve enslavement at best" type people. Bleh.

Rating: 2/5. I'll admit I have a soft spot for the character designs, but they're pretty generic and meh whatever.

1307. Zylurians. They look a little bit like big, scaly muppets.

A group of Zylurians were killed by Ubuugan fleshborers, mentioned here (in the Ubuugans entry).

Rating: 2/5. Well, I guess that's it for my first sweep through the named species. (There'll be a second sweep once I'm through "Unidentified species" [unless I forget], because I know for a fact that I missed some that were added after the first sweep.)

1308. Aurra Sing's father's species. Aurra Sing is a bounty hunter who made a brief cameo in Episode I. As with Boba Fett before her, she got a lot of love in the EU, turning out to be a former Jedi apprentice who went darksidey and became a Jedi-killing bounty hunter.

While her mother was a human, her father was of an unknown alien species, whose characteristics include a long lifespan, at least some aspects of appearance associated with Aurra Sing (including kind of freaky long fingers), and a preference for blood over solid food (if Aurra Sing herself is any indication, at least).

Aurra Sing wanted to kill him, apparently for the sin of fathering her.

Rating: 3/5. Well, while I don't know how necessary I find the idea of a mystery species (especially considering the brouhaha around Yoda's species, which will be one of the last "Unidentified" species I cover), considering the estimated twenty million or so sapient species of the Star Wars galaxy versus the roughly fifteen hundred (guessing high) we actually know about (my guesstimate based on the size of my list versus how much I haven't covered), it shouldn't be surprising that there are a few.

1309. Bothel's species. The known members of this species are Bothel and Trud, who appear to be half-naked cartoon hobo kangaroo-elephants who lived on Endor.

These individuals like frolicking in mud (...), and tricked some Ewok into giving them an Endorian magic rock that played a major role in many Ewok-related stories.

This was actually apparently in the last episode of the cartoon, but I'm not under the impression their plot was very successful.

Rating: 3/5. How often does one get to write phrases like "half-naked cartoon hobo kangaroo-elephants?" Not very often.

1310. Brangus Glee's species. Brangus Glee is the name given to an unused maquette from Return of the Jedi. He looks like a less cuddly version of E.T. to some degree, with a tiny little head. He's apparently considered an "elder" of his species, is known to be Force-sensitive, and is a gambler.

That doesn't sound shady at all. (Seriously, a Force-sensitive gambler? Don't play cards or dice with that guy.)

Rating: 3/5. I kind of like the design.

-Signing off.

Wednesday, August 20, 2014

Just As Well That Music Number Got Rickrolled

Sometimes, you learn about a thing and it's hard to believe it happened, but you look into it and it did.



This is one of those things.

(Also, boy that has to be the worst impression of that character I've ever heard. The blue guy, I mean. I've heard just enough of the character to know he sounds nothing like that discordant shrieking.)

-Signing off.

Monday, August 18, 2014

The Game Is Off

(I don't seem to have posted anything about this... Of course, it's complicated by the fact that the search feature doesn't organize by date anymore, which ticks me off.)

Considering that the following is battle music for an incredibly grim game, you'd think it'd be intense or atmospherically creepy, wouldn't you?



Not even the name is creepy, though. Pepper Steak? Seriously?

Though in the context of the game, it arguably makes things creepy that the theme is so cheerful.

(If you're interested in the game, I haven't played it, but this playlist will probably have links if you're interested in playing the game, and if you're not but are curious, it's a Let's Play.)

-Signing off.

Friday, August 15, 2014

Well, This Is Embarrassing

For a variety of reasons (a bit of procrastination, a bit lot of distraction, a bit of getting off the computer and my sister taking it over for a while, and other things as well), I completely forgot about doing a post, well, at this point last night.

So, um... This thing you've probably seen.



Whatever, I dunno.

-Signing off.

Wednesday, August 13, 2014

Pac-Man Is Disturbing

Which is a fairly automatic realization if you think about it at all, but then they had to go and make a show that makes him basically Kirby (who is already pretty disturbing, don't get me started) only moreso.

That only has a little bit to do with this video, which features said show's Japanese opening song.



Said song is apparently performed by Hyadain, one of several performers famous for Megaman-related songs. Hyadain's specifically are infamous for being kind of NSFW-ish, and I'm not really willing to post them. (Although it's not because they're written from the perspective of Megaman's [male] enemies essentially discussing their [sexual] interest in Megaman, it's just because I find the implicit sexual imagery more evocative and racy than explicit sexual imagery would be. [Explicit sexual imagery is dumb.] Which in context might sound funny coming from a straight guy, but there you go.)

-Signing off.

Monday, August 11, 2014

Game Reviews: Demons vs Fairyland

Demons vs Fairyland is one of the outliers in the family of "build some garrisons as well as towers" tower defense games.

Unlike other similar titles, you don't have build points to build at; instead, you build larger structures with no offensive abilities of their own, and then can build actual towers and garrisons around them.



Incidentally, you're the demons in this game, and you're kidnapping the fairy children. The "attackers" are fairies who are trying to rescue the children from you. And for some reason they laugh like psycho jerks when they manage to get ahold of a kid. (When I was explaining aspects of this game to her, my sister protested that fairies don't rescue children, they steal them; then I explained that they were the fairies' own children, which caused her to protest that they don't protect their own children, they give them away. I suggested perhaps they cared about demons specifically stealing their children, and she said, "Okay, well maybe.")

There are a lot of things to like about this game, such as the charming graphics and the absolutely amazing upgrade of a "fake kid" that you can purchase, which distracts the attackers/rescuers and consumes their lifeforce when they try to "rescue" it. You can also build multiple of the large "support" structures to amplify the structures they enable, which is a neat twist and something I really enjoy exploiting. (The garrison enabler causes an extra soldier to come out of each garrison it's supporting, so I like to cram three or four around my garrisons and upgrade them so that each garrison spits out about eight guys instead of the normal two.)

And then the game is crammed full of senseless things that frustrate me.

Chief among them is that there's an unclear and arbitrary feature that keeps you from putting down the support structures in places you think you should be able to. This is one of my two least favorite things in any RTS/tower defense games.

The other big thing (which is my other least favorite thing in any RTS/tower defense game) is that it's got the ramping cost system on the towers, where the price goes up on a tower the more of them you own; while this particular game probably needs a version of that for balance because of the aforementioned support system, this is the only game I've ever played where the price on structures triples instead of doubles.

These wouldn't be as much of a problem if every map in the game was shaped like this one.



This map is simple to play, because it gives you an excellent place to mass your splash damage towers and your garrisons. (There's a tower that fires single-target projectiles, but sadly I find it a bit useless. Also, it's a tiny archery tower with a generic demon in it, nowhere near as adorable as a "haunted house" that spits out skeletons as soldiers or what looks like a little hot tub with a tiny cartoon Cthulhu sitting in it that fires pixel explosions of death.)

But way too many make it nearly impossible to concentrate your firepower and garrisons in the same place, and it's one of those games where that's super-necessary.

There is a perk of sorts, that being that you gain a small amount of experience for upgrades even if you've played a stage through before, but that's small comfort when you could be playing a superior game.

Anyway, while this game isn't great, it can be engaging for a little while, and the novelty of the structure tree is worth a look. I can say that this game is worth playing a bit if you enjoy tower defense games, especially the ones in its subgenre.

-Signing off.

Friday, August 8, 2014

The (Less) Massive Invid's Guide Index Post (#4)

The Massive Index (Posts #1-#100)
The Less Massive Index (Posts #101-#110)
The Second Less Massive Index (Posts #111-#120)

Because the next entry will be the last of the alphabetical ones and I'm still sorting out how I'm going to handle the "unnamed" species section (which will have a lot of basically-no-article stubs in it-it'll be like the entries I complain about, but all the way through), I'm taking a week off. (I'm also not ashamed to mention that I was a little distracted rewatching Turtles Forever, which is my favorite crisis crossover thing basically ever.)

Anyway, obviously I needed to put up another index post, so I'm also catching up on this (the third index post still doesn't even have any proper links to the posts it's supposed to be indexing, good grief I'm behind).

[UNDER CONSTRUCTION]

Wednesday, August 6, 2014

Genre Shift: Garfield Edition

And then there was that time that Garfield and Friends turned into a fairly well-animated '80s action cartoon that was under attack by an army* of '70s super robots for about six minutes.



Seriously.

Amazingly enough, the episode actually opened with Garfield complaining about having a dream about three hundred cheeseburgers and no ketchup.

You know how when certain cartoons are in long-term syndication reruns, there'll be that one episode you see eight million times and grow to hate, even if it's good?

I seem to remember seeing this episode about that many times, but I don't remember ever being annoyed.

*I've stated in the past that any non-binary number of giant robots generally qualifies as an army. In effect, two or more.

-Signing off.

Monday, August 4, 2014

Goodbye, Autobnnsleve

About a week ago, the phone I'd had for the last, oh, maybe two years suddenly became terminally ill and was in dire need of immediate replacement.

And unfortunately, its replacement is so terrible that I literally have had its official nickname entered in as "Really Stupid Phone." (This is a real thing I have actually done. I clearly win at adulthood.)

Anyway, while my old phone was far superior to the current one, it had its moments of stupidity such that I occasionally chucked it at walls. And I've been meaning to talk about it for ages, so now seems the time.

The real standout feature of the old phone experience was its text messaging autocomplete function, which is just about the most fun I've ever had trying to communicate with another human being.

Don't forget cat food. If I had listened to autobnnsleve, it would have been "don't forget act done."

Yes, for whatever reason, my old phone's autocomplete wanted to fill in "autocomplete" as "autobnnsleve."

Zur. ...stupid autobnnsleve still doesn't know "yup." Yet it knows endor.

(In fairness, it probably knows "endor" because of "endorphins" or something. I never checked.) Eventually, I was deliberately writing it as "autobnnsleve," because I memorized its spelling and it amused me so.

[omitted first part of message] Autobnnsleve doesn't know pooped even though it knows poop.

(I omitted chunks of the previous and following messages for reasons.) That is an important word to know, and just because there are workarounds doesn't necessarily make it forgivable.

My new phone's autocomplete has its own issues, and its own name it wants to be identified by.

[omitted first part of message] Attmanorlete on this phone doesn't know a stupid number of words... Including most of that last sentence.

"Attmanorlete" is far inferior to its predecessor, not least because it's a lot bossier and harder to work around when it refuses to get a word right, which is frequently. There's a way to enter letter individually, but it's drecky and time-consuming.

That said, today the new phone made me laugh for the first time since I've gotten it.

Okay. One of the features of this attmanorlete is that it seems to forget wordr at random. Kind of like that. Xoper. Xoper. Xhat even is this sinof.

This is accurately transcribed. I actually had to type "words" in the previous text out piecemeal, because it refused to believe that "words" was a real word. Think about that. And then, after I'd written "kind of like that," I tried to type "words" again twice, and got "xoper."

"Xhat even is this sinof" was me trying to type "what even is this phone" and attmanorlete taking over and putting its own spin on things. I didn't tweak anything to end up with that, that's exactly what it gave me.

I'm watching you, attmanorlete.

-Signing off.

Friday, August 1, 2014

Invid's Guide to the Star Wars Universe: Alien Species (#130)

The Massive Index (Posts #1-#100)
The Less Massive Index (Posts #101-#110)
The Second Less Massive Index (Posts #111-#120)

(The end is near. I'm not sure how I'm going to cover the "Unidentified species" category, because it's going to be a lot of pointless stubs.)

1291. Zeffliffl. Zeffliffl resemble seaweed even though they can live as terrestrial creatures (they do seem to need immersion in salt water, or at least to stay damp), and apparently live in small quasi-familial groups with some sort of soft hive-mind thing going on (which is described as a "subconscious" connection-I'm not sure whoever used that word was using it correctly) that means they don't trust outsiders very much.

Zeffliffl only appeared in fiction once, that appearance being when a group of them asked the extradimensional intelligence Waru to use his anti-Force powers to heal one of them. Han Solo was convinced it was all a scam, but it wasn't.

Rating: 2/5. Conceptually, they're kind of interesting, even if it's a bit of a screwy idea too.

1292. ZeHethbra. At first, I thought ZeHethbra were some kind of dogs or bears or something. They're not.

They're mustelids, specifically something very much like wolverines. We're not talking that one short mutant guy, we're talking the creatures that have also been called "skunk-bears." Because bears that are also skunks/skunks that are also bears are a lot scarier than some guy with metal claws who narrates a lot.

Regardless, as that implies, they have a sort of natural mace/pepper spray, to which they themselves are immune, and are good-sized rather bearish dudes.

They apparently have pheromones that can be used by an informed ZeHethbra to identify an individual's entire family history; each ZeHethbra can identify any other ZeHethbra by this scent.

ZeHethbra value honesty, social status, and leadership qualities, but are also temperamental. When they colonized other planets, their tempers led to conflict with the natives of one of these planets, the Dugs, who have a comparable reputation for bad tempers. This contributed to Old Republic sanctions against the Dugs.

Incidentally, the Dugs really got a raw deal from the Old Republic; not only did the ZeHethbra colonize their planet and get the Dugs punished for it, but so did the Gran, supposed pacifists, and those guys outright subjugated them. Good grief but the Old Republic of the prequel era was screwed up.

Rating: 4/5. I really hate the Gran, but the ZeHethbra are frikkin' skunk-bear people. Can't argue with that.

1293. Zelosians. Zelosians really strongly resemble humans, but have chlorophyll instead of blood.

I'm pretty sure I've seen a pretty similar species description, but... I have no idea what it was. It's been so long.

Rating: 1/5. That's not how biology works. (I almost wrote "that's now how biology works," which would have been hilarious but wrong.)

1294. Zeltrons. Zeltrons are basically pink or red humans with really strong pheromones, minor telepathy/empathy and virtually no boundaries.

Yeah, they're basically a race of sexy sex fiends.

Their planet, Zeltros, has supposedly been invaded a number of times, but these invasions tend to end in wild orgies parties rather than violent battles. The only races whose invasions didn't end this way were the Hiromi's (by virtue of being interrupted by two other successive invasions, those being the other two-and there seem to be hints that, despite being cartoonish bug people, they were potentially susceptible to the Zeltrons' charms), the Nagai's (by virtue of not being particularly charmed by the Zeltrons, which utterly flabbergasted the Zeltrons), and the Tof (who were chasing the Nagai and were basically an army of dudebro rapist barbarians, which would have ended differently for obvious reasons if they hadn't been stopped by the New Republic instead).

...Marvel Star Wars was weird, guys.

Rating: 4/5. I kinda like the Zeltrons, because they're a sexy fanservice race who have what appears to be a healthy relationship with sex instead of a history of sex slavery (coughTwi'lekshack). Also, while we don't see much of them, it's quite unambiguous that dude Zeltrons are regarded the same way lady Zeltrons are.

1295. Zeolosians. From Zeolosia.

Rating: 1/5.

1296. Zeuols. Zeuols have pale faces and large eyes akin to a Grey's. (I've been using that link a lot more in the last few entries. Apparently creativity runs out towards the end of the alphabet.)

They had a senator who showed up at the funeral in Episode III.

Rating: 1/5. Meh.

1297. Zexx. Zexx look a lot like Esoomians, who look cool (because they're both based on rancor concept art, which isn't as cool as the rancor but is still cool), and are speculated to be related.

They find the idea of "borrowing without permission" completely equivalent to theft and thus very offensive.

Rating: 4/5. They actually look a little cooler than Esoomians because their facial features are unambiguously tusks (they could be tentacles on the Esoomians).

1298. Zilkins. Zilkins are vaguely frog-faced tiny cartoonish aliens who have eyes on stalks. Their design is apparently loosely based on Gungan concept art, which is a thing that the Clone Wars show did a lot (basing things on rejected concept art for the movies, that is).

Rating: 3/5. They're modestly amusing.

1299. Zisians. Zisians apparently are reptilian, but at least one (creepy old man dudebro) expected to be able to have children with a human, so apparently they're "near-human."

Rating: 1/5.

1300. Zizimaak. Creations of the DarkStryder, they joined the Yapi, Segmi, and other races and the crew of the FarStar in an alliance against the DarkStryder, which must have involved some really awkward incidents, because Yapi regard Zizimaak as prey and Zizimaak regard Segmi as prey.

Unlike other Kathol Rift inhabitants, the Zizimaak can't use Ta-Ree powers (like the Force, but Kathol Rift-ier).

I've said all this without mentioning that the Zizimaak are basically giant dragonfly/hummingbird hybrids, which is hilarious.

Rating: 4/5. Kathol Rift, you complete me. (Sadly, that's almost certainly the last time I get to talk about it unless I get creative.)

-Signing off.