So it comes naturally that I'd like Bubble Tanks Tower Defense, even though it doesn't involve actual tanks and the graphics are all just bubbles.
My biggest complaint about the game, in fact, is the mere fact that the graphics and sound effects never go beyond what you would expect from a game full of bubbles. A stupid complaint for a game called "Bubble Tanks Tower Defense," but a complaint nonetheless-because the gameplay is really fun (if you like tower defense games).


What gets me about the walls is that the game's equivalent to air units, ghosts, go right over them just like they go right over the turrets. Yet they still need to go around the border walls.

Interesting gameplay aspect number one-the upgrade tree.
Most such games have lots of upgrade tree stuff. However, I've never seen a game with quite so elaborate an upgrade tree. It probably helps that the most basic tower is the only one you can use without the upgrade tree, of course. That single humble tower must evolve into everything you use in the game.
Including the "mega" towers.


The other interesting gameplay aspects are the enemies. Most tower defense games have pretty generic enemies-just average guys, fast guys, slow and tough guys, and flying enemies. (I hate flying enemies with a passion. I hates them!) But this game also has "splitters" (they become hordes of little guys when hit-I don't like them much, but they're variety and that's good) and "spawners" (who create bubbles that turn into replicas of themselves, though the replicas don't create bubbles themselves-I like these because they're fairly easy targets, though they'd be a pain if the spawn spawned more spawn).
The main thing missing from gameplay are blocks, that is to say, little structures to fill in gaps between the unwieldily large towers, but I can't complain too much.
Like any tower game, enemies come in waves, and you can get more points by getting the computer to speed the waves up. In order to maximize your defenses, you need to arrange them in a certain way to increase the area the "ground" units must travel over.





-Signing off.
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