Wednesday, May 25, 2016

(Fairly Brief) Game Reviews: StickyLinky

StickyLinky is a puzzle game that's actually mostly pretty fun* despite a title that, well, sounds a little dirty at face value.

It mostly involves clicking linked groups of these, well, blobby things, and using them to create the "creatures," that is, things with faces, to collect those creatures.

Which is also pretty weird.

The point is, though, it's actually pretty fun, and one of the reasons why is that sometimes the obvious strategy isn't actually the correct one.

Particularly, there are certain stages where it's hard to build a stable structure and you lose bits of it all the time, and at face value these things are presented as bad (in one case, fish come and eat your things, and you're told to click on the fish to destroy them and keep the things safe). But it can actually be beneficial to have an unstable structure, because you normally have a limit on how often you can click in a stage (not in an onerous way, you have a mana supply you can potentially replenish, and it starts at fifty). So unstable structures may give you more chances to build chains than you'd otherwise get.

My poor reflexes mean that a lot of games frustrate me because they demand you do things quickly, but this game's a good one because it doesn't make such demands. You can play it in a quick-moving way, but you can also play it in a slow, careful way, and it's just as useful of a strategy.

There's also Zen Mode, which lets you play until you run out of chains instead of when you run out of mana, and it's a sort of fun diversion, though also frustrating because it's a "survival mode" and actually wants you to play somewhat differently than standard, which can take some getting used to.

I rather like StickyLinky, and can recommend it.

*I'm not actually a particularly big fan of a lot of puzzle games in general, which is why I phrase it that way.

-Signing off.

No comments: