My sister and I would have hours of pixellated, low-graphics fun, regardless of the fact that all the other kids had NES systems (or even the then-brand-new SNES) and the fact that one of the joysticks was a piece of junk that barely worked. One of our mutual favorite games, mainly because it was just about the only one we could play together, was called Combat.
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The tank games were probably the best, because they featured what was colloquially labeled "tank pong": The shells the tanks fire bounce off of objects in the environment. (The normal mode featured ultra-short-ranged shells; this was super-boring, because it took forever to close to range and then whoever squeezed off the first shot usually won. The bouncing shells had extremely long ranges, especially by comparison; in fact, they didn't do damage until they'd bounced at least once, in order to make sure that the players didn't KO each other right out of the gate.) This was probably the best part of the game.
Why am I talking about this?
Because, except for the lack of two-player, Tank Destroyer is the game I've played which probably comes closest to what an updated Combat really should be.

The reason for lack of two-player is obvious-the smooth mouse-and-arrows interface just wouldn't work in two-player games. But the sacrifice of this potential feature (not that a free browser game would be likely to have a two-player mode) is made up for by its interface, and by the interesting tank combat.
In Combat, your tank shot forward. Given the limitations of the Atari 2600, this was understandable, logical, and necessary. In Tank Destroyer, you get a limited notion of just what tank combat is really like.
Tanks can drive forwards or backwards with ease, and "front" can mean either your poorly armored rear or your well armored front. (I'm assuming that there must be some degree of variation in armor values, because I tend to have more success when attacking the rears of other tanks while presenting other tanks with my front.) Changing directions is quick and simple-just "switch gears" and you'll be going the opposite direction.
Turning is slow and awkward, just as with real tanks (or any big vehicles). Of course, the trick is, you don't have to shoot the way you're going. The mouse makes this easy and intuitive.
You have a few extra weapons at your disposal besides your main gun. At the start of the game, you have two rockets and five mines. Rockets (put the cursor directly over your target and hit F-don't be surprised if you still miss, though) are clumsy weapons with a decent punch, while mines (dropped by the Space bar) are strategic tools which can instantly kill the tanks from the first wave without you ever seeing them, and which can soften up the tougher foes considerably.
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
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
I'm not terribly good at games like this, but I love playing them anyway.
-Signing off.
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