Apparently, wrenches let you smash people so hard they fly into the air and strike improbable poses?-Signing off.
Embracing the patently ridiculous since 1983.
Apparently, wrenches let you smash people so hard they fly into the air and strike improbable poses?
Anyway, this story is from Clue Comics #3, and is (obviously) part of the incredibly absurd Nightmare and Sleepy feature.
What a great idea! Let's all make a bet where we collect our winnings over each other's dead bodies! That will surely reinforce our friendship!
Is it actually legal to work a bet into your will? That seems strange, at the least.
The undertaker died first.
Funerals are guaranteed to bring out the best in people, apparently.
Wait, what? What? You guys are basically hobos who occasionally get paid for wrestling in local matches when you get places. How the heck do you know about this bet, exactly?
Naturally, this arouses their natural alertness and suspicions, so their clothes "fly to the winds" (the story's words, not mine) and go running.
It has no face? Why...
IT TOOK HIS FACE!
And then he dies.
So, let me get this straight: The undertaker was of reasonably sound body (other than the obvious), and an older gentlemen, but he was also mere hours from death. And he gave Nightmare, who is, need I remind you, a guy who makes money wrestling for a living (and is darned good at it, for that matter) a really hard fight?
This ugly scientist's conclusion that the laws of physics had changed in a single town don't say much for his degree.
Uh...
Don't worry too much about that duck, it's only barely relevant.
They're prone to picking on wealthy, well-fed women in this comic (you might recall that when I talked about the first Nightmare and Sleepy story, I mentioned that I omitted a scene involving "the Vanderplop Mansion" in it-that's what I'm talking about).
He throws stuff at them, they throw stuff at him, and they all fall down.
And now, for your amusement, reordered panels free of their original context:
If you omit the first dialogue bubble from this panel...
...and the first panel here, you get something that could make sense (more sense, in fact, than the story itself). Heck, leave those in, and it still makes as much sense as the story does.
This is mighty peculiar behavior, and he leads them on a merry chase which he thinks ends with his escape and Nightmare and Sleepy unconscious from knockout gas.
What a surprise-it's all been faked.
Why would they want their property in a place where gravity "changed?" Whether it makes any sense, people don't like places that have had natural disasters happen to them, because they worry they'll happen again.
I'd end it here, but there was another panel that got my attention as just too stupid funny to pass up:
That's such a stupid attempt at humor, it spins right back around to being funny, then around to being stupid, and back to funny again.
Not exactly an intimidating specimen, is he? Indeed, he'd be worthy of the Snell's Riddler Award if there was such a thing.
Yes, an ultra modern city in the heart of America that has an annual sports carnival. That explains entirely how they can get away with calling it Perfect Town. What a great place.
This is about as likable as they ever get.
The Checker has checked in. (Ha ha ha ow.) And he's going to check out, with a big check in the mail-What's that? ... Okay, I'll stop. (It's not fair-they got to make all the awful puns they wanted back then!)
Bob White (seriously, that's the guy who becomes Nightmare's name), who is wrestling in the arena in a three-piece suit (!), expresses surprise.
Then, despite seeming to have trouble with his opponent before, he instantly defeats him with a headbutt.
And it's true. Bob is anxious to end this fight...
Our heroes, folks.
Oh, no! Not the fire house! Do the heroes change their minds?
That's right, now they're skipping out on the party and headed straight outta town. They get on a bus.
Is the Checker talking about a guy named Boye, or about his "boys" and forgot to say "the" in front of "boys" like a normal person? (Also, why does he talk about kidnapping buildings? Holding them hostage makes grammatical sense, but not kidnapping, for crying out loud!)
Notice he ends a sentence with two hyphens. The fiend, mauling grammar like that. (And yes, that is the end of his sentence.)
The fact that he hit an old man upsets Bob and Terry, who happen to be on the very same bus that the Checker checked out. So, they... pull off their jackets to reveal the costumes they were wearing.
Uh... Unless they made costumes more durable back in the day, I'm going to have to call you on that and say that no, the skull would be pretty useless as a crash helmet.
Holy cheese, those dopey costumes actually kind of work when you do that. Sadly, this awesome feature never shows up in any other Nightmare and Sleepy story. (Also, chance was not taking a strange twist, narrator. His costume was clearly designed to do that, so there's nothing strange about it at all.)
Seriously, that's what happens.
Hm, did we miss something?
So they decide to go check in with the police instead.
Then there's some lame action, and they meet up with the Checker, who had tried to checkmate them with a trap.
They're murdering your men? No, no, they're beating the tar out of your men. If they were murdering them, it would involve their deaths.
...that the secretary has his hands in
He gets what he wants, sort of...
This is a pretty typical example of how fighting works in Nightmare and Sleepy-no cause and effect at all, only effects. How in the heck did the Checker end up on top of Nightmare with a knife in his hand?
And then we find out that the Checker is...
...Boy, what extensive foreshadowing, huh? You could almost have guessed that there were elevators everywhere under the city, I suppose...