Apparently, wrenches let you smash people so hard they fly into the air and strike improbable poses?-Signing off.
Embracing the patently ridiculous since 1983.
Apparently, wrenches let you smash people so hard they fly into the air and strike improbable poses?
The Ben 10 and Batman games have the same basic structure: A level no larger than one game screen, which is a fairly typical platform-jumping game. Most of the components of the two games other than the controllable characters have only cosmetic differences from each other, though there are also a few significant differences.
The problem with enemy spam is that it slows the game down. That, and it's either shockingly easy or a tremendous pain, depending on both the rest of the level and on the character. The above, for instance, features the character Swampfire, who is all but unassailable thanks to his powerful flamethrowing attack.
The Ben 10 games grant diverse abilities which are generally interesting, while the Batman games grant a special property and more generic attacks. For instance, Aquaman can breathe underwater. (Duh.)
The above level, by the way, is horribly constructed, because Aquaman can just swim past all the enemies unharmed and reach the gate. I think a lot of the kids making these games don't understand how to set the game's goal properly.
The Batman and Star Wars game creators have a "game chain" feature that apparently lets you string together multiple levels, though I haven't investigated this much. I don't know why the Ben 10 game lacks it.
This game has a rather fun basebuilding aspect to it, but unfortunately, it's just not quite as fun to play for me.
I'll let you try to hash out how a "thermal spore" (for a fire fungus?) is supposed to cause a planet to spontaneously combust for yourself.
Pretty boring, let's be honest.
Each alien has a distinct appearance, and many of them have distinct powers. (Diamondhead lacks strongly distinct powers-he is one of three whose only distinction is shooting projectiles, and one of the others, Heatblast, is mostly better at it than he is.)
...while others are small.
(Incidentally, Fourarms there can take most enemies out with a single attack, while little Grey Matter can't even break most scenery.) Each alien form has a stage that you must complete while locked into that form before you can reach the final stage, which is a straightforward (albeit painfully hard) boss battle with a giant robot.
...and XLR8 ("acc|el|er|ate"-yes, really) has lots of wide-open straightaways that exploit his incredible speed (which unfortunately can't be captured with a screenshot).
The game involves searching for these stages in a "pre" stage where there is a time limit on transformations, using various alien forms to fight off enemies or reach otherwise inaccessible areas. Some of the individual stages are fun (XLR8's is joy) while others are torturous (Wildmutt's attack is clumsy and unwieldy, the enemies are more frequent in his stage than in others [especially likely to double-team you, which is instant death for poor Wildmutt], and there are too many exploding barrels, great friend to a ranged attacker but mortal enemy to a short-ranged klutz like Wildmutt). Some stages feature things irrelevant elsewhere in the game-Gray Matter's stage is a tiny environment matched to his size (graphically different from the rest of the game), and the enemies are small enough that he's only slightly less powerful than Fourarms, while Ripjaw, an amphibious form, has an underwater stage.
Because he and his enemies followed a truly special kind of logic.
I... think Wikipedia might want to get someone in there to correct that.