This game has a few advantages over the previous titles in the series: Its gameplay is a bit more nuanced and has taken on an upgradeable RPG aspect; the art style has had an upgrade; and the protagonist is capable of most feats that the previous ones were with the right ability sets. (The exceptions are the useless distraction ability from Armed With Wings [no loss at all], Vandheer Lorde's throw attack and super jump from AWW2, and the Red Moon protagonist's double jumping.) But I'll get to the gameplay in a minute.
The first thing to note is that you briefly play as the first Armed With Wings (SPOILERS-Also known as "Blackmist," the creator god of the setting), and even though he is now glowing white instead of a shadow like everyone else and has sprouted enormous wings from his back, he still can't jump. This is hilarious: A physical god, and a frikkin' foot-wide spike pit would be a completely impassable obstacle.
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Some years later, we learn she has a son who has a suspicious resemblance to Armed With Wings. Kinda creepy, guys...
Gameplay is basically a "fixed" version of Armed With Wings at first-you control a protagonist who can actually jump this time around, and you can use a magic, remote-controllable bird to scout and solve annoying puzzles, although fewer of them are quite as annoying this time around.

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As noted, the bird puzzles are usually a bit less annoying; the worst are a complicated level that seems to have been designed just to annoy the heck out of me personally, and this one, where the spikes will force you to start over, though thankfully they don't take away any health like the buzzsaws from the first game.
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The jumping puzzles are, of course, back in this game; while none of them are as horrific as in the other games, a few of them are subtly insidious, such as this jump, which should be super-easy but killed me quite a few times.
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Actually, the hardest jumping puzzles involve a trick with placing the bird correctly and then using it for a boost. All the jumping puzzles benefit from the protagonist being able to grab ledges and climb up automatically; they also all suffer from a slight misfire causing a wall jump in the opposite direction.
The final part of regular gameplay are the bosses. Here, I'm actually using screenshots obtained in Survival Mode, which I'll talk more about in a second, because it's much easier than playing through the whole game to reach them.
There are basically two kinds of bosses in these games: "Slow-walkers" and "dual-phase" bosses. (There are a couple of bosses that don't quite fit either description in Armed With Wings 2, but only because they run instead of slow-walk.)
"Dual-phase" bosses are most common in AWW2, but they pop up here, as the simple but dangerous... flaming skull thing.
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Most of the bosses are "slow-walkers," though. By this, I mean that they simply slowly walk towards you, occasionally firing off special attacks and trying to maul you if you get close. They are generally considerably more dangerous, merely because some of them have really strong attacks that can potentially reach you no matter where you are, and most of them also have the ability to move faster under some circumstances. Also, you fight nearly all of them in arenas with edges that have lethal drops, and if you manage to knock them off, they auto-teleport back to safety.
The main villain of AWW3 himself, Network, is this type of boss; his "speed move" is teleporting, and he has a number of special attacks that can hit from a distance. By the time you face him, though, you'll be powerful enough that he probably doesn't pose much of a threat; he really doesn't have anything that can strike over a great distance or take you by surprise. I've only ever lost to him by falling over the edge, in fact. (A few of those instances involve the fact that his arena initially only has one deadly edge, and if you're too close to the other one when you knock his health to the halfway point, you'll go down as the floor sinks away and be unable to save yourself.)
The main attraction as bosses go, though, is the final boss, Vandheer Lorde.
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All of the regular gameplay pales, however, in comparison to Survival Mode.
In Survival Mode, there's none of that darned puzzle stuff; you just have to fight to defeat as many enemies as possible. Large numbers of regular enemies will show up in waves punctuated by rotating versions of the game's boss fights in original gameplay order. (My current personal best is 355; Vandheer Lorde has been responsible for most of my defeats.) And that means that this kind of stuff is going to happen a lot.
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An additional note is that the game has "new game plus" capabilities, meaning you can cruise through the game with all possible upgrades and slaughter the early-game enemies rapidly. There is also unlockable content that you can acquire, most of which allows you to play music on a music player on the game site. (The best songs are "The Final Fight" and "Enter, Vandheer." I can't tell you which environments have the unlock items for them, but I can tell you that I unlocked both of them on my first playthrough without any difficulty.)
All in all, while I think that this game has a silly story, it's well-worth playing as long as you like or can at least endure annoying jumping puzzles, and if you like sidescrolling game combat, Survival Mode is a blast and a half.
-Signing off.
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